3d Scanners

Royaume-Uni Prestataire R&D privé
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South Bank Technopark, London Road 90 SE1 6LN
London
Royaume-Uni
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Profil scientifique partiel
Quelques documents de 3d Scanners
Communication from the home to VR-based local communities
HOME-VR
1998 - 2000

Sujets :
Information Processing, Information Systems, Information, Media, Social Aspects
Type de contrat :
Cost-sharing contracts
Participants :
Blaxxun Interactive Ag DEUTSCHLAND
Blaxxun Interactive Ag
Industry

Mittererstr. 9 80336
DEUTSCHLAND
FRAUNHOFER-GESELLSCHAFT ZUR FÖRDERUNG DER ANGEWANDTEN FORSCHUNG DEUTSCHLAND
FRAUNHOFER-GESELLSCHAFT ZUR FÖRDERUNG DER ANGEWANDTEN FORSCHUNG
Research

Postfach 190339 Leonrodstrasse 54 80636
DEUTSCHLAND
Ui Design I Linkoeping Ab SVERIGE
Ui Design I Linkoeping Ab
Industry

Aeg 31 58222
SVERIGE
Teleport Consulting und Systemmanagement Gesellschaft Mbh ÖSTERREICH
Teleport Consulting und Systemmanagement Gesellschaft Mbh
Industry

Gutenbergstrasse 1 6858
ÖSTERREICH
Canal + Multimedia FRANCE
Canal + Multimedia
Other

Quai Andre Citroen 85-89 75015
FRANCE
Teleport Consulting und Systemmanagement Gesellschaft Mbh Austria
Teleport Consulting und Systemmanagement Gesellschaft Mbh
Industry

Gutenbergstrasse 1 6858
Austria
Blaxxun Interactive Germany
Blaxxun Interactive
Industry

Mittererstr. 9
Germany
Ui Design I Linkoeping Sweden
Ui Design I Linkoeping
Industry

Aeg 31 58222
Sweden
3d Scanners United Kingdom
3d Scanners
Industry

South Bank Technopark, London Road 90 SE1 6LN
United Kingdom

Source : cordis  

Populating inhabited information spaces
POPULATE
1997 - 1999

Sujets :
Innovation, Technology Transfer, Electronics, Microelectronics, Information Processing, Information Systems
Type de contrat :
Preparatory, accompanying and support measures
Participants :
Rem Infografica ESPAÑA
Rem Infografica
Other

1°D Pl Santa Barbara 10 28004
ESPAÑA
3d Scanners United Kingdom
3d Scanners
Industry

South Bank Technopark, London Road 90 SE1 6LN
United Kingdom
Hide objective
The most visible deliverable will be the AvatarBooth which will be used to automatically build Avatars for large numbers of people. The booth will be networked to i3-NET and Avatar datasets sent to the i3-NET server. AvatarBooth users can then download their Avatars from i3-NET at home. POPULATE is a horizontal proposal within the IIS schema. Collaboration with other IIS consortia and the development of shared vision(s) of population of IISs will be an important first step. 3D Scanners will then lead the AvatarBooth research. REM-Infografica will research into automatically generating the humanoid Avatar models from the captured data in the various formats required by IISs. Both companies will evaluate aspects of the population of IISs by conducting user trials. If the research is successful, two European companies will be poised to dominate a very large market for AvatarBooths in the next century.
Hide general information
Most people in Europe will eventually have access to Inhabited Information Spaces (IIS). This proposal addresses the research question of how IISs will be populated with representations of real people. Our thesis is that it is fundamental that people have a representation in an IIS (an Avatar); that a standard Avatar will evolve; that the standard Avatar will be humanoid and that a person's Avatar will be very similar to the actual person. Passport photos have been a requirement for over 80 years in Europe. We believe that a person's identity in an IIS will be his humanoid Avatar. The premise for POPULATE is that a step is required in which the reality of a person is captured to form that Avatar. In other words an Avatar booth will be required that is similar to a passport photo booth. It is our belief that the specialised equipment of an AvatarBooth is required to capture the reality of a person - a reality that will add an enhanced dimension to an IIS - a reality that cannot be captured in the home. The POPULATE research will address the questions: - how should the reality of a person be captured? - how can the captured data be converted into humanoid Avatars? - what is the level of quality required from the reality capture process? - what are the economic, experiential and social needs models for capturing humanoid Avatars of hundreds of millions of people in the world?

Source : cordis  

Virtual reality electronic shopping system
VRSHOP
1997 - 1999

Sujets :
Telecommunications, Information Processing, Information Systems, Information, Media, Economic Aspects, Social Aspects
Type de contrat :
Cost-sharing contracts
Participants :
Petrakopoulos Nicolaos (Mellon Technologies) Ae HELLAS
Petrakopoulos Nicolaos (Mellon Technologies) Ae
Industry

Panepistimiou Street 59 10564
HELLAS
EXODUS SA. HELLAS
EXODUS SA.
Other

FILOLAOU 40 11633
HELLAS
Fraunhofer Gesellschaft Zur Foerderung der Angewandten Forschung DEUTSCHLAND
Fraunhofer Gesellschaft Zur Foerderung der Angewandten Forschung
Research

Leonrodstr. 54 80636
DEUTSCHLAND
Blaxxun Interactive Ag DEUTSCHLAND
Blaxxun Interactive Ag
Industry

Mittererstr. 9 80336
DEUTSCHLAND
Sofres France
Sofres
Industry

Rue Barbes 16 92120
France
Petrakopoulos Nicolaos (Mellon Technologies) Ae Greece
Petrakopoulos Nicolaos (Mellon Technologies) Ae
Industry

Panepistimiou Street 59 10564
Greece
Blaxxun Interactive Germany
Blaxxun Interactive
Industry

Mittererstr. 9
Germany
Italtel Italy
Italtel
Industry

Piazziale Zavattari 12
Italy
3d Scanners United Kingdom
3d Scanners
Industry

South Bank Technopark, London Road 90 SE1 6LN
United Kingdom
Hide objective
The objective of VRShop is the creation of an integrated toolset for the set-up of interactive virtual reality malls on the Internet, which encompasses the latest technology in electronic commerce, VR, VRML, 3D multi-user worlds, and multimedia, enhanced, adapted, and integrated into a single environment.
Hide general information
VRShop produces two complementary products: - VRMall, a set of tools for setting up, administering and maintaining a VR mall on the Internet, and - VRStore, a set of tools and templates for setting up, administering and maintaining a VR store on the Internet. To produce the above, VRShop takes advantage of emerging technologies and trends in order to create virtual reality life-like trading environments. Currently, there are no such integrated tools in the market. To create and validate the two VRShop products, the project develops: An integrated Tools Environment for the easy setup of VR malls on the Internet. This environment includes tools for the creation and management of VR stores, and tools for the creation of an overall VR mall on the Internet, enabling customers' interaction and communication with each other, as well as with shop representatives through avatar technology. The following tools and functions are integrated and/or developed: VRML and interactive world technology for the Internet; VR model design and development tools and methods; electronic commerce tools and procedures; multimedia and management tools; digitising and cataloguing tools; telecom and site administration tools. VRShop templates, including guidelines and methodology for setting up VR stores, based on the above tools. These include: templates for various stores, and tools for inserting (new) consumer products in a VRShop (including 3D representation); templates for electronic ordering and payment; templates for various avatars (3D body icons), in order to represent the current visitors 'walking' into a VR store, virtual electronic guides through the store, which give assistance for the store consumer products, virtual electronic clerks, which establish communication between a real store clerk, and the buyer; applets for consumers' assistance (like a calculator for various currencies, or a private goods basket to check what has already been bought, how much it costs, etc.); templates for entertainment, in order to attract and keep customers in the mall, as well as templates for advertising. The pilot VR mall, based on the VRShop tools and templates, in which the pilot applications VR stores are built. The feedback from the pilot mall will lead to commercialisation of the VRShop results, after the project's end. Four pilot application spread throughout Europe prove the validity of the system in various areas of commerce.

Source : cordis  

3d multimedia support centre
3DMSC
1996 - 1998

Sujets :
Innovation, Technology Transfer, Telecommunications, Coordination, Cooperation, Information, Media, Information Processing, Information Systems
Type de contrat :
Preparatory, accompanying and support measures
Participants :
Archimation DEUTSCHLAND
Archimation
Industry

Kantstrasse 142 10623
DEUTSCHLAND
Archimation Germany
Archimation
Industry

Kantstrasse 142
Germany
3d Scanners United Kingdom
3d Scanners
Industry

South Bank Technopark, London Road 90 SE1 6LN
United Kingdom
Hide objective
The 3D Multimedia Support Centre (3DMSC) will provide information, training, consultancy and 3D datasets to European multimedia users and developers who wish to create and use 3D content in their multimedia applications. The aim of 3DMSC is to meet these objectives and build a profitable service company which will serve the European multimedia industry in this important area.
Hide general information
The creation and use of 3D content for multimedia applications is far more complex than the creation and use of sound, text, still images or video. However, technological developments in the areas of 3D data capture and manipulation mean that widespread use of 3D content is becoming practical. In addition, there is a rapidly rising demand for high quality 3D content in applications such as games, CD ROM titles, virtual museums, architecture, animation and virtual reality. For these reasons multimedia support centres will prove a real benefit for the European multimedia industry. Such support centres focused on the creation and use of 3D multimedia content will: - increase awareness of the availability and benefits of incorporating 3D content into multimedia applications. - develop, demonstrate and document best practice for the creation and use of 3D content in multimedia publications. - efficiently disseminate this best practice to multimedia developers throughout Europe. - influence relevant emerging standards and legal frameworks for 3D multimedia content, to enable and stimulate rapid market growth. - exploit the results of appropriate European development projects, particularly the ACTS project 119 - Virtual Museum. 3DMSC will combine the complimentary resources and expertise of two companies already focused completely on the creation and use of 3D data. These companies are 3D Scanners in London and Archimation in Berlin. The two partners will develop the business by providing a high quality service from day one. They do not however expect 3DMSC to become profitable until year three, and do not expect to realise a return on their initial investment until year five. The ultimate project objective is to package the 3DMSC concept in such a way that it can be profitably reproduced throughout Europe and the world.

Source : cordis  

3d multimedia support centre
3DMSC
1996 - 1998

Sujets :
Innovation, Technology Transfer, Telecommunications, Coordination, Cooperation, Information, Media, Information Processing, Information Systems
Type de contrat :
Preparatory, accompanying and support measures
Participants :
Archimation DEUTSCHLAND
Archimation
Industry

Kantstrasse 142 10623
DEUTSCHLAND
Archimation Germany
Archimation
Industry

Kantstrasse 142
Germany
3d Scanners United Kingdom
3d Scanners
Industry

South Bank Technopark, London Road 90 SE1 6LN
United Kingdom
Hide objective
The 3D Multimedia Support Centre (3DMSC) will provide information, training, consultancy and 3D datasets to European multimedia users and developers who wish to create and use 3D content in their multimedia applications. The aim of 3DMSC is to meet these objectives and build a profitable service company which will serve the European multimedia industry in this important area.
Hide general information
The creation and use of 3D content for multimedia applications is far more complex than the creation and use of sound, text, still images or video. However, technological developments in the areas of 3D data capture and manipulation mean that widespread use of 3D content is becoming practical. In addition, there is a rapidly rising demand for high quality 3D content in applications such as games, CD ROM titles, virtual museums, architecture, animation and virtual reality. For these reasons multimedia support centres will prove a real benefit for the European multimedia industry. Such support centres focused on the creation and use of 3D multimedia content will: - increase awareness of the availability and benefits of incorporating 3D content into multimedia applications. - develop, demonstrate and document best practice for the creation and use of 3D content in multimedia publications. - efficiently disseminate this best practice to multimedia developers throughout Europe. - influence relevant emerging standards and legal frameworks for 3D multimedia content, to enable and stimulate rapid market growth. - exploit the results of appropriate European development projects, particularly the ACTS project 119 - Virtual Museum. 3DMSC will combine the complimentary resources and expertise of two companies already focused completely on the creation and use of 3D data. These companies are 3D Scanners in London and Archimation in Berlin. The two partners will develop the business by providing a high quality service from day one. They do not however expect 3DMSC to become profitable until year three, and do not expect to realise a return on their initial investment until year five. The ultimate project objective is to package the 3DMSC concept in such a way that it can be profitably reproduced throughout Europe and the world.

Source : cordis  





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